2/28/2023 0 Comments Sally face game description![]() ![]() He’s afraid to let anyone know the real him, which is why he not only wears a mask but also puts his blue hair in pigtails that, if you didn’t know any better, could make him look like a girl. Through dream sequences, we’re shown his innermost thoughts and fears, all of which, at least to me, revolves around keeping people at arm’s length. For example, Sal is a boy wearing a prosthetic face. The main reason I haven’t been able to put Sally Face down or stop thinking about it is because I keep thinking about the deeper meanings behind many of the core concepts. If this was a glitch, it’s less egregious, but I feel like these instances were deliberate attempts to make something arbitrarily difficult, and it never made me feel smart as good puzzles do.ĭespite its flaws, this is a game any fan of the genre will love. You can’t have one rule for some items but then abandon it for the sake of challenge. Solutions like this feel cheap and they’re indefensible. However, a nearby radio is the correct object you need, but it has no prompt. ![]() I was sure this was linked to a stereo because it was the only piece of technology I could interact with. For example, to upgrade the Gear Boy, you need an antenna. However, some don’t, so it’s down to you to hammer the A button in certain areas until you find what you need. Most objects you can interact with will have a prompt show up as you walk past them. The visual style is grotesque at times, but it all fits perfectly while you play.Įvery puzzle is as convoluted as this one, but they feel much more challenging because of the way items and interactable objects are highlighted. Then, explore the building and get as many other ghosts to appear as you ca,n so that you can acquire new knowledge to get the final ghost to show up. To do this, you need to upgrade his handheld gaming device, the Gear Boy, by scavenging items and having someone put them together for you. For example, one puzzle requires you to get a ghost to talk to Sal’s friend. Puzzles generally require you to perform a simple task by completing a series of much more complicated ones. These can feel a little forced, however, and there are times when the game deliberately prevents you from progressing even though you might have figured out what to do, but the gameplay is good overall. While the story drives you forward, it’s definitely mostly there to push you into completing the next puzzle. Sally Face has a decent narrative that keeps you engaged, but the other half of the game that you’ll thoroughly enjoy is the point-and-click puzzles. Sal might be an odd one, but he’s got some close friends who help him throughout the story. With an overall runtime of around 9 hours, it’s quite a lot to smash through in one go. Each episode stretches on for long enough without overstaying its welcome so you can comfortably get through it in six small sessions if you want to. The episodic format works well because the story is framed in such a way that flashbacks and time jumps make sense. On the contrary, it feels like you’re too dense to solve the current puzzle and you end up frustrating yourself because you want to know what happens next. The pacing is just the right side of slow thanks to some complicated puzzles, but you never feel like the game is taking too long to get to the next beat. If you like wacky stories that take sharp turns right up until the end, Sally Face is a good game to get stuck into. Each episode delves deeper into the twisted lives of those that occupy the building, though you always end up questioning just how much of it is misinterpreted by Sal or made up for want of finding a solution where it seems there isn’t one. Sal moves there with his fairly absent father, and it’s clear from day one that something sinister is afoot. Over the course of six episodes, you unravel the mystery of Addison Apartments. Sally Face tells the story of Sal, a young boy who lost his sister when he was younger and wears a prosthetic mask. Despite feeling distinctly unpolished, everything seems to be intentional, leading you to believe that anything you see that doesn’t look quite right is part of the aesthetic of a gameplay feature in some way you don’t yet understand.ĭream sequences are the main way Sal’s backstory is filled in. Super Rare Games were kind enough to send over a copy of Sally Face, which manages to do both of these things. Second, they use engaging puzzles to work around their simple mechanics and help you remain enthralled by the world they’ve built for you to explore. First, they tell a compelling story that keeps you guessing throughout its run time. Point-and-click adventure games tend to do two things. ![]()
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